Wednesday, December 29, 2010

FarmVille: Fertilize All available as a Free Gift for a limited time

For some time now, we've been able to experience just how great the FarmVille Fertilize All can be on our farms. What better way to boost your experience total in the game, than to earn extra experience for each and every crop on your land? Such is the function of the Fertilize All, as it rewards an extra experience point for all fertilized crops.

While you can normally earn free Fertilize Alls when harvesting from your Beehive, or receiving them as bonuses posted by your friends on their walls, for a very limited time you'll be able to send these fantastic items to friends for free, from the game's Free Gifts page.

If this is like any other "Limited Time" situation that has occurred over the past few months, this item likely won't be available to send for long - possibly not even a full day or more. That being the case, if you'd like to stock up on these helpful items, make sure to ask your friends to send you as many as possible, while the item is still available on the free gifts page.

Monday, December 27, 2010

New Year's Eve items arrive in FarmVille

FarmVille has been enhanced!

Several new items and pieces of avatar clothing were added to the game late Sunday evening. Here's a rundown of the goodies you can now find in the FarmVille Market:

  • New Year Horse – 22 Farm Cash
  • Party House – 25 Farm Cash
  • New Year Band - 20 Farm Cash
  • Cider Fountain - 15 Farm Cash
  • Confetti Tree - 5 Farm Cash
  • Happy New Year Sign - 4,800 Farm Coins
  • Gold Party Dress – 10 Farm Cash
  • Purple Party Dress – 10 Farm Cash
  • Silver Party Dress – 10 Farm Cash
  • Silver Tuxedo – 10 Farm Cash
  • Black Tiara – 5 Farm Cash
  • Silver Tiara – 5 Farm Cash
  • Black Top Hat – 5 Farm Cash
  • Silver Top Hat – 5 Farm Cash

The FarmVille Mystery Game has also been updated with new prizes. This week's game is a "Best Of" game, with the return of some old favorite animals.

Which items are must-haves for your farm? Let us know if you'll be celebrating New Year's Eve on your FarmVille farm below!

New Year Horse on FarmVille

The New Year Horse, which costs 22 Farm Cash, also has a noise maker and a New Years Sash.

If purchased, buyers can harvest from their New Year Horse once every three days, to receive 140 coins each time.

If placed in a stable, owners have the potential to also receive a New Year Foal, complete with a matching top hat and sash.

Sunday, November 21, 2010

FarmVille No Longer Facebook’s Top Application

This is a historic moment for social games. “FarmVille,” the hit Facebook game among all hit Facebook games, is no longer the top app on the social network. For the first time since claiming the top spot more than a year ago in August 2009, FarmVille has fallen to second place in terms of monthly active users on Facebook, according to AppData.com. Coming in at no. 1 now is the app “Phrases.”

“Phrases” is a curious and inconspicuous sort of app that allows users some self-expression on their Facebook walls through images and phrases. It may be a testament to the power of user-generated content. I reached out to the creators of Phrases through several email addresses available on their Facebook page to learn more about them and their plans, but haven’t heard back from this mysterious outfit.

To be sure, FarmVille is still easily the top app in terms of daily active users, at more than 16 million compared to the second-highest app Windows Live Messenger at nearly 10 million. But its decrease in monthly active users is still a big step down, or more accurately, a steady decline for the game. Just last February, FarmVille hit its peak with more than 80 million monthly active users. Eight months later, that number has continued a downwards march, now down to just under 54 million users.

FarmVille has played a large part in helping social games company Zynga dominate and reach its unbelievable valuation of $5.51 billion in just four years, surpassing videogame giant Electronic Arts’ value. In the meantime, Zynga’s collective monthly active users numbers across all its games has also taken a dive, recently dipping below 200 million monthly active users for the first time since it passed that milestone one year ago. The company hasn’t been able to follow up with a hit of quite the same magnitude as FarmVille. FrontierVille, for instance, launched a few months earlier, initially took off, zooming past 30 million users. But just as quickly, growth cooled, and users have begun a slow trickle out of the game.

While FarmVille is a game that’s been around for a while, part of its declining fortune is from the changes Facebook has made to the platform, no longer allowing Zynga and others to access the ‘viral’ user acquisition channels they once had. This has had an effect on the entire social games ecosystem on Facebook.

“I think the gold rush is pretty much over now, the days of easy money are gone,” says Interpret games analyst Michael Cai. That’s good and bad news for Zynga. Good in that it already has a big — the biggest — network of users it can cross-promote its new games on. This helps ensure that each new game it delivers will attract lots of users. Zynga also has the money to spend outright and acquire new users through heavy marketing. A smaller social games company, on the other hand, has neither the money, the network, nor the viral acquisition channels to entice new users to its games.

But it’s bad news for Zynga too in that user growth in the US may have leveled off for good, says Cai. The percentage of people who spend money in a game may go up a little, as might the average revenue per user, but neither is likely to see a significant jump. “The growth from this point on is going to be more organic than explosive,” Cai says.

If the US has cooled to social games, Zynga and other developers would be wise to look to international markets for growth. That’s exactly why Zynga’s latest title “CityVille” was the company’s first international launch. The SimCity-like game is available in five languages: English, French, Spanish, Italian and German. Social games developers now need to think international and invest in localization. They also need to focus on developing better and more interesting games. CityVille is perhaps Zynga’s most complex game to date in terms of graphics and game mechanics. And at a conference on Wednesday, Zynga chief Mark Pincus said that by the company would have 400 of its 1,300 employees focused on creating new intellectual property by the end of the quarter.

But the hits-driven games industry is fickle, and it’s difficult to predict what users’ tastes will swing towards next time. Zynga looks great right now, with a $5.51 billion valuation, more than half a billion dollars in total funding, a stable of top social games and a still-large network of users. FarmVille’s fall is symbolic of what’s to come, however, for Zynga and for the rest of the social games industry.

Zynga exploded over the past few years in the US, but growth now will be found in new markets — global and mobile — and it won’t come easy, either. The social games industry is maturing and transitioning into the next phase. A new dawn will greet the citizens of FarmVille tomorrow.

Saturday, November 6, 2010

FarmVille Sneak Peek: Spotted Pony & Spotted Pony Foal

It's time again for another sneak peek at items that will probably be coming to FarmVille sometime in the near future. This time, we can see a new horse breed, in the form of a Spotted Pony (on the left). Along with that, we see the Spotted Pony Foal, which clearly indicates that the Spotted Pony, if released, would be allowed to be placed inside the Horse Stable.

We have no official release date for these items, and as usual, there's no actual guarantee that they will actually make it to the game, so keep that in mind.

FarmVille Sneak Peek: Bourbon Baby Turkey & White Turkey

With Thanksgiving being the next big holiday on FarmVille's radar, and with the promise that Turkey Roosts will soon be coming to the game (see this week's official podcast), it only makes sense that we would start to see images of unreleased turkeys, and/or simply Thanksgiving themed goodies that will probably be coming soon to the game.

As you can see, the two new items are the Bourbon Baby Turkey (we're assuming it will be one of the Turkeys that can be received by breeding within the Turkey Roost) and the White Turkey, a fully grown option for those that want more variety in their Turkey species this Thanksgiving.

As usual, these items aren't guaranteed to actually make it into the game, so keep that in mind.

Saturday, October 30, 2010

Zynga Moves FarmVille From Facebook to iPhone to iPad


FarmVille

FarmVille, the real-time farming simulation game, is coming to the iPad. Think watching grass grow is a bore? Think again. The blockbuster Facebook app has engrossed more than 60 million fans around the globe and has become a popular iPhone app too. The move to the iPad marks a first for developer Zynga, which will earn estimated revenues of more than $500 million this year.

What's significant isn't so much the release of FarmVille for iPad owners, but the rapid expansion of Zynga to new platforms. In a space once dominated by mammoth corporations such as Activision and EA, Zynga's massive success demonstrates that indie houses are becoming the most robust players in the app market. Only last week, Facebook CEO Mark Zuckerberg lauded Zynga for its efforts as an "underdog" fighting established gaming companies.

What's more, Zynga illustrates the potential of cross-platform development. The company's apps are simple--basic graphics and gameplay that takes advantage of social media--but the scalability is endless. FarmVille started as a Facebook app before heading to the iPhone and now iPad. We should expect Zynga's full roster to join it soon--Mafia Wars, anyone?--and eventually make to Android and other platforms.

In the past, games took forever to port, with users having to wait months before popular games headed to the Xbox or PS3 or PC. In the app world, however, scale is not an issue of time.

All right, now I must get back to tending my crops. On the iPad.

Thursday, October 28, 2010

FarmVille Creator Zynga Worth More than Electronic Arts According to Valuation

According to SharesPost Inc., which handles trades for shares of privately held companies, FarmVille creator Zynga has been valued at an estimated $5.51 billion. This tops Electronic Arts' $5.22 billion valuation as calculated by its NASDAQ stock price (via Bloomberg).

Keep in mind that Zynga is not a publicly traded company and this valuation is based upon what people are spending for shares or stake in the company. This is similar to when Microsoft dropped $240 million into Facebook for a 1.6 percent stake in the social network, valuing Facebook at $15 billion.

Zynga might not actually be worth $5.51 billion, but at least some people think it is and when dealing with that stock market, that's usually enough. "The valuation is not that crazy, given what's going on in the market," said Atul Bagga, an analyst at ThinkEquity LLC. "It's not that terribly expensive seeing the growth prospects." Bagga "estimates the virtual goods market may reach $3.6 billion in three years," according to Bloomberg.

Activision Blizzard is currently sitting at $13.9 billion valuation, while China's Tencent Holdings Ltd. comes in at a whopping $43 billion. FarmVille's success continues to mystify me. It's no Cow Clicker, though.

Monday, October 25, 2010

FarmVille's Fall Foliage covers your land in autumn leaves

Zynga has quietly released a new farm upgrade in FarmVille to celebrate the changing of the season. While all of us are familiar with the Halloween and Autumn themed decorations that have been released over the past few weeks, did you know that a new land type is also now available?

The new upgrade is called "Fall Foliage" and it is available to purchase from the Upgrade Farm tab of the marketplace for 1,000 coins. Once purchased, your land will turn to an orange/brown color, and yellow and orange leaves (they appear to be Maple leaves) will be scattered randomly on the ground.

As of right now, there doesn't appear to be a time limit for how long this upgrade will be available to purchase, so feel free to switch back and forth between your favorite land designs as you please.

Saturday, October 23, 2010

Farmville creator Zynga faces privacy breach lawsuit

The maker of the immensely popular "Farmville" Facebook game is facing charges that it shared private information with advertisers.

Facebook game and application maker Zynga.com is being accused of violating federal law by sending indentifying information to advertisers and Internet tracking companies, according to the The Wall Street Journal blog.

Nancy Walther Graf, a resident of California, filed a lawsuit against Zynga, alleging that the game maker divulged personally identifiable information to third parties "for substantial profit." Graf insists that Zynga had violated federal as well as state laws.

"These third parties like Zynga, if they’re going to get access to personally identifiable information in order to make these applications
more useful to Facebook users, they’re going to have to be trusted with that information," said Graf's lawyer, Atty. Kassra Nassiri.

However, Zynga denied the accusations.

"We believe that the complaint is without merit and we intend to defend against it vigorously," the company told the Wall Street Journal in an emailed statement.

The lawsuit follows in the wake of similar allegations against Facebook itself, which is also currently embroiled in privacy concerns. - GMANews.TV

New Fall Foliage background available in FarmVille

FarmVille players who are enjoying the Fall and Halloween themes in the game can take their decorating one step further by purchasing the new Fall Background for their farms.

The Fall Foliage background is available in the FarmVille Market under the Upgrade Farm tab. Players can purchase it for 1,000 Farm Coins. The color is a bright change for your farm, with a deep orange background.

If you decide you want to change the look of your farm after purchasing it, you can always choose one of the other available backgrounds. Currently you can purchase any of the following for 1,000 Farm Coins each, and you can change them as often as you'd like:

  • * Tuscan Green
  • * Fall Foliage
  • * Desert Plains
  • * Beach
  • * Snow Blanket
  • * Green Pastures

Which background are you using on your farm? See the Fall Foliage landscaping in action in the photo above, then let us know what you think of it.

FarmVille Autumn Collection: Collect them all before they're gone forever


I hope you completed the Toy Collection in FarmVille while you had the chance, as a new Lightning Collection has taken over. This one is called the Autumn Collection, and just like its two predecessors (the Toy and Gemstone Collections), this set comes with six different items that must be collected en masse before receiving your prize.

Find out how to get these six new items after the jump.
The six items in the Autumn Collection are the Acorn, Maple Leaf, Pumpkin, Cornucopia, Feather, and Moon Token. Each item comes with its own rarity, along with a specific requirement for how many must be collected to earn your prize. The list is as follows:

  • Acorn (common) - 10 needed
  • Maple Leaf (common) - 10 needed
  • Pumpkin (common) - 10 needed
  • Cornucopia (uncommon) - 7 needed
  • Feather (uncommon) - 7 needed
  • Moon Token (rare) - 3 needed

As usual, you can purchase a single unit of each item for 1 Farm Cash each, for a grand total of 47 Farm Cash.

These items are found by planting seeds on your land, and can be found either individually, or in "stashes" that can be posted to your wall in order to share some extras with friends, so keep an eye out for posts from your friends' offering these goodies!

Is Farmville Just a Game, or Big Brother in Disguise?

When it comes to online games like Farmville, are we the players - or the ones being played?

Earlier this week, the Wall Street Journal revealed a privacy lapse in Facebook that allowed third party app companies - notably Farmville-creator Zynga - to access private user information and then re-distribute it to advertisers and tracking companies. Up to 218 million Zynga users might have been affected by this privacy issue.

That Facebook would be involved in another privacy scandal is no great shock to me. What is surprising is how mixed the public reaction was to this news. Alongside the angry and upset comments - made in the many online debates that popped up on Monday - were almost as many "so whats" by citizens, technology bloggers, influencers and even journalists.

At the eight-year mark for social media, and over two decades of the Internet, have we, as a society, grown used to the idea that there is no longer any such thing as personal privacy? Have we become desensitized to the risks, because we already voluntarily share private details about our lives on a daily basis online?

The most disturbing element to "Farmville-gate" for me, as an individual and an Internet law attorney, is that these privacy violations were (allegedly) being made by products that already made money from their users. Not that I am rationalizing the past privacy violations of companies like Facebook and Google (e.g., Beacon, "Like" buttons, Buzz, Street View), but it is less surprising when "freeware" is later found to have been accessing users' information for financial gain - because the profitability is not really there. But it's more egregious for applications that already have a legitimate financial component in place. After all, Zynga is reported to have 2010 revenues of $600 million. And its game apps like Farmville are designed to make money by selling virtual goods. Therefore, this (alleged) sideline business of distributing user information is an even greater violation of trust.

It also raises a disturbing question: Is the purpose of online games like Farmville and Mafia Wars to be "games" - profitable, money-making games? Or is the game element only the first layer (necessary in order to gain wide acceptance with the public) while the real goal is to disseminate monitoring applications that, like sleeper cells, wait to be activated?

We may be getting 'used' to the idea of the invasion of our privacy - but that doesn't excuse it. Consumers have a legal right to be informed - before the fact - that their personal information may be monitored, recorded or distributed. And some form of permission request must be required - whether it is by direct consent, in which the consumer must deliberately check a box or click a button; or by indirect consent, where they are informed that by becoming a part of a community, service or platform they are also agreeing to the terms and conditions of that community, which includes information gathering and distribution.

Farmville-gate also raises questions about who is ultimately responsible for our security - the social network, like Facebook, or each individual user? For some time now, there have been questions about the vetting procedure for third party applications that run on a closed operating system or online platform - like Apple's iOS mobile platform, Google's Android mobile platform, or, in the current case, Facebook. In the world of mobile apps, recent studies have found a high percentage of third party apps were found to be harvesting user data. (In October, pskl.us reported that 68-percent of tested iPhone apps harvested unique IDs. Lookout reported in August that over 80 wallpaper apps in Android Market harvested personal information.)

Who bears the blame?

Within the privacy community, there are efforts underway to improve protections for consumers and prevent the widespread adoption of these privacy exploitation practices. Ideas like the current effort by Consumer Watchdog's InsideGoogle.com to create a national "Do Not Track Me List" are well-intentioned, but would be difficult to implement, due to technological and legal issues.

So what's Joe Schmo to do in this brave new Web 2.0 world?

Be vigilant. Research social networks, mobile operating systems, third-party apps and online venues before you join them. If you find you are a victim, take action. Consumers can do this by filing formal complaints with the government's consumer affairs bureaus at the federal and local levels; contacting advocacy groups like the Electronic Frontier Foundation (www.eff.org); writing formal complaints to the service provider; making other users aware of the risks; or joining lawsuits already in process to make sure the guilty party pays a fair amount for the damage it has caused.

Farmville Fans Get New FaceBook Credits Card

What’s the difference between a credit card and a “credits” card? Simple: the former lets its holder make purchases in the real world; the latter gives consumers the power to buy virtual goods, such as food for that Farmville piggie; play Texas Hold Em; or participate in other Facebook-based game apps.

Starting this week, FarmVille sheep herders and MafiaWars moguls alike can purchase new premium Facebook Credits cards in $15, $25, and $50 increments in Target stores and at Target.com. The $25 and $50 Facebook Credits gift cards are also available at Best Buy and GameStop.

The Facebook Credits card is the result of a five-year alliance with social game company, Zynga, maker of popular games like Farmville, Frontierville, Mafia Wars, and Texas Hold Em Poker. With this new step, Facebook Credits will be the only payment method for most Zynga games on Facebook. This isn’t the first move Facebook has made in the direction of turning cash into Credits: a few months ago the social network signed a deal with MOL Global, a company that offers virtual Credits through terminals at stores in Asia and Australasia.

For Facebook, the Zynga alliance is an obvious move; the social networking platform already receives an estimated third of its income via game Credits purchases. A large percentage of Facebook’s most dedicated gamers belong to a demographic too young to carry their own plastic, so the availability of the new Facebook Credits gift cards will provide a welcome new form of purchasing power that doesn’t involve raiding Dad’s wallet.

For parents weary of being blackmailed to spend money by the Farmville cute factor, the new Credits cards may seem like less of a great deal. In an economic climate where many families have seen foreclosures on their houses, the thought of spending money to purchase a virtual Farmville house may seem absurd. On the other hand, some parents may find that there are advantages to being able to set aside a finite cash amount for their little FarmVille farmer to tend her sheeps. At least it prevents parents’ nightmare scenarios, like that of the 12-year-old boy who a few months back managed to get a hold of mom’s credit card and charge a whopping $1,400 in Farmville purchases before mom found out.

While Facebook Credits may be expensive fake money, they appear to give access to some very real experiences for the 200 million Facebook users who regularly play the platform’s games—whether it be through Farmville’s elite “Unwither Ring” or via purchasing that high-price friend via Friends for Sale. And irrespective of how parents may feel about the new Credits card, one thing is for sure: come Holiday time, it certainly makes picking out a gift for little Jimmy a lot easier.

FarmVille Halloween Sees Re-Release Of Old Favorites, Plus New Goodies

The biggest day in October is quickly approaching, and with that we see Zynga adding even more new items to the game's marketplace, in the form of new animals, buildings and quite a few new decorations. Among these new items are a few items that long-time players will remember from last year's Halloween celebration.

Hit the jump for the full look at all of the new items, along with our returning favorites.
This newest set of items in FarmVille plays on a very old cliche, by offering us a pig that could probably fly, a lovely little cottage made from a pumpkin, and even a ghostly gnome that floats above the ground.


For those farmers that were with the game during last year's Halloween event, you'll likely notice the return of the Haunted House, the Tomb Stone and the Spooky Tree. Remember, the Tomb Stone isn't just a decorative piece of rock - it comes complete with an animated ghost cow that rises above the item every few seconds, much as the newly released Ghost Sheep tombstone contains an animation of a ghost sheep rising from the ground.

Remember, these items will only be available in FarmVille until Halloween. While we've been lucky this year, seeing many of last year's items being re-released for new players (or those that simply chose not to purchase them last year), who knows if we'll be so lucky in 2011.

FarmVille Sprouts Up on iPad

FarmVille has finally arrived for the iPad. Well, technically you could play FarmVille on the iPad before, but now it's a universal app with upgraded high-res visuals for the tablet screen – a perfect solution for folks that are tiring of Facebook but want to still keep tabs on their farms. And if you have never gotten into FarmVille yet, you can start up a new farm from this app to see what all the hubbub is about… although you still need a Facebook account to get things going.


The iPad version of FarmVille uses taps and swipe gestures to interact with your farm and view your vast agricultural empire. Like the Facebook version, you can play for free, but there are a number of ways to spend real world money to accelerate success at your virtual farm. The iOS version of FarmVille even has unique items not found in the Facebook original.

Saturday, September 4, 2010

FarmVille's official podcast is going bi-weekly

Looks like FarmVille's official podcast will no longer be coming out weekly, instead it will be moving to a bi-weekly schedule (the next one will arrive on Sept. 10), FarmVille Community Manager Lexi 'Lexilicious' Smith says in this forum post.
"Hi Farmers!

The FarmVille Podcasts will now be posted on a Bi-Weekly basis, as opposed to weekly.

This decision has been made to improve the quality of the information we are able to provide.

Due to this change, the next podcast will be posted on September 10th, 2010.

Thank you for your understanding."
Drat! That means we'll have to wait that much longer to find out what new features are coming to the game.

Wonder if that also means that FarmVille will be slowing down its feature roll-out in general. That would be fine with me, right now I'm overwhelmed with making wine, sending pigs out trufflin' and making sure my crops stay wither free. So much for kicking back and enjoying the slow place of rural living.

Sunday, August 22, 2010

FarmVille Pigpens coming soon

As mentioned in this week's podcast, FarmVille is releasing Pigpens soon. Here's what we know about the feature, and what you can expect!

There is a new loading screen in the FarmVille game showing pigs lining up to enter a shadowed building. One can guess this building is the shape of the new Pigpen.

Players will need to construct a Pigpen before placing pigs inside of it. Constructing the building will be done as the previous buildings were, by collecting parts for it from your neighbors.

Once your Pigpen is constructed, you'll need to feed your Pigs slop each day. Gotta keep them well fed!

Your pigs will also be hunting for Truffles on your neighbor's farms, which you'll be able to use for prizes.

Thursday, May 27, 2010

FarmVille makes TIME Magazine's Top 50 Worst Inventions List

TIME Magazine has released its list of "50 Worst Inventions" and somehow FarmVille has made the list of one of the fifty!

The list of fifty worst inventions is compiled of "the world's bright ideas that just didn't work out". I'm not sure how TIME is rating success, as over 80 million people from around the world are playing FarmVille and the game developer, Zynga, has made itself a billion dollar company largely with the help of their number one game, FarmVille. It seems a little ridiculous for FarmVille to be on the same "50 Worst Inventions" list along with Agent Orange and Asbestos. For the complete list of fifty inventions read here: TIME's Complete List of 50 Worst Inventions

According to TIME, FarmVille deserves a spot on their worst list because of its addictive nature and for it's attribute of triggering unproductivty as a time-waster encouraging players to do "mindless chores on a digital farm, requiring endless clicking of a mouse to plant and harvest crops". Even so, Zynga, referred to as "evil geniuses" by TIME must have gotten something right with their "worst invention" because over "ten percent of Americans (alone) have created their online homestead (farms)."

Thursday, May 20, 2010

FarmVille and Facebook

According to the latest rumors, Zynga could leave not only Facebook but also all social networks on which millions of people spend hours of fun and entertainment with its games. The basis for this divorce, there is an intention to launch its own platform for social game, named Zynga Live. This structure would allow 250 million monthly active gamers direct access to the full range of games company, Farmville, Treasure Isle, Mafia Wars, without going through a social network.
Zynga has already planned to withdraw its game Yoville the social network Tagged.com, but has not indicated any launch date for Zynga Live. The initiative was driven by the deterioration of relations between Zynga and Facebook, in particular due to the cancellation early March provenineti notifications from third-party applications on user profiles. These alerts allow Zynga to ensure a strong promotion on 400 million members of Facebook.

More recently, Zynga has not digested the fact that Facebook developers inpone third of its system of credit, as the only means of payment on the network. Facebook takes it a 30% commission on the amount of past transactions for this system. According to Techcrunch, the relationship between Zynga and Facebook would be further cooled by the positions of two giants: the threat to block social networking and gaming company Zynga threatens to leave the social network. In almost three years, Zynga has become one of the most popular software company for online games on any device. Its main Beliefs & Causes FarmVille games (78 million active monthly players) play is the application most used on Facebook. Zynga Live now has over 4.6 billion dollars, or one third of the Activision Blizzard company MMORPG “World of Warcaft. While the software company Electronic Arts, which bought Playfish, is number two in social games behind Zynga, for $ 400 million in November 2009.

Friday, May 14, 2010

Facebook to Ban Its Most Popular Game?

Social gaming company Zynga's creations -- including the popular FarmVille -- could be evicted from Facebook in a bitter dispute over payment changes.

Social gaming company Zynga's creations -- including the popular FarmVille -- could be evicted from Facebook in a bitter dispute over payment changes, The (London
) Times reported Friday.

At the center of the dispute is the social network’s introduction of Facebook credits, a virtual currency that it insists is the only type of cash that can be used on the site. It takes a 30 percent commission every time the currency is used.

Zynga believes this is prohibitive and last year it launched its own site for the game, farmville.com, and is weighing up whether to launch its own rival social networking site.

The social network also allegedly tried to force Zynga, the Californian start-up company that created FarmVille, to keep its game primarily on the Facebook site. In response, Zynga was rumored to have threatened to leave Facebook, although the company reportedly tried to retreat from that position in recent days.

The growth of Facebook was attributed in part to the 83 million players of FarmVille and other Zynga games, including Mafia Wars, FishVille and Cafe World.

Although FarmVille can be played for free, it became a significant money-spinner for its creator, with players buying virtual items for their farms with real cash. Zynga, which launched the game in 2007, has estimated annual revenues of $150 million.

Sources at Facebook described Zynga as a bad actor, which is putting profits before its users, and suggested that if the situation persisted it would be best if Zynga’s games left Facebook altogether. A spokeswoman for Zynga declined to comment.

Thursday, May 13, 2010

Farmville developer Zynga losing members, may leave Facebook

Two weeks ago, Farmville creators Zynga lost 3.1 million monthly active users across it’s Facebook gaming empire. Just last week, that number grew to 4.2 million. But even with losses in the millions, Zynga still stands as the leading social game developer with more than 244 million monthly active users total.

Social media company SecondShares posits that the loss in gamers may be due to the “branded” games now coming to Facebook. For instance, Family Feud, introduced to Facebook two months ago, has already passed more than 4 million users. Other gaming companies like Electronic Arts, 2K, Capcom and Microsoft are all hopping on board the social network site as well.

However Kotaku believes it may also be the effect of Facebook’s recent renovations. Zynga can no longer advertise their games through faux in-game news alerts due to the elimination of notifications pertaining to gaming applications.

Either way, TechCrunch reported last week that Zynga may be leaving Facebook altogether. After Facebook allegedly tried to push a deal with Zynga, forcing the company to remain exclusively on the Facebook platform, Zynga has been attempting to distance itself from the site. For instance, Zynga has launched Farmville.com that allows users to play the game off of Facebook and is reportedly in talks to launch a new social game network called Zynga Live.

Running their games on Zynga Live would stop Zynga from having to pay a 30% fee for Facebook Credits – the only payment platform Zynga and others can use. However it would also take away the integrated social aspect that has made games like Farmville and Mafia Wars so popular.

Read more: http://www.geek.com/articles/games/farmville-developer-zynga-losing-members-may-leave-facebook-20100512/#ixzz0no1Zl535

Tuesday, May 11, 2010

FarmVille creator experiencing drought?

Players in Zynga's popular Facebook games are dropping by the millions

It looks like some people haven’t been watering their crops.

FarmVille creator Zynga’s monthly active Facebook users have sharply declined. Two weeks ago, the company behind the hugely popular “Mafia Wars,” “Treasure Isle,” and of course, social gaming juggernaut “FarmVille, lost 3.1 million active users. In the last week, 4.2 million more active players fell by the wayside, according to SecondShares. The industry monitor reports that Zynga currently has 244 million active users.

These rapid declines may be due to the fact that Facebook recently changed how members receive notifications and gift requests. As of March 1, Facebook no longer delivers application notifications. These seemingly-constant and often cluttering alerts on Facebook served as free advertising for “FarmVille” and other social network games, regularly reminding users to play.

Things may get worse for Zynga as other video game companies enter the Facebook ring. EA, the company behind “Battlefield: Bad Company 2,” spent $300 million for Zynga competitor Playfish last year, showing a significant investment in the future of social gaming. EA's first game, “FIFA Superstars,” is reportedly coming to Facebook soon.

Zynga's success grabbed the attention of a lot of heavy hitters in the game industry, as well as several smaller companies. With this new flood of games, we’ll have to see if the “FarmVille” creator can keep its head above water.

Friday, April 23, 2010

FarmVille Puppies Can Now Become Dogs

Late last night, Zynga released a FarmVille game update that finally allows those puppies that you’ve been feeding to turn into adult dogs. Remember, the only puppies that will grow are those that have been well-fed (meaning, fed once a day, everyday, for 14 straight days).



Once they grow, you aren’t done feeding your dogs however, as you can now teach your dog tricks with the help of Dog Treats. Dog Treats can be purchased from the Animals page of the marketplace at a rate of 5 Farm Cash per 7 Dog Treats. You can also send and receive them (individually) as gifts from the game’s free gifts page, just as you can Puppy Kibble.



A small ad at the bottom of the FarmVille gameplay area says that “adult dogs are able to perform fun tricks and actions that can help you out on the farm,” but we’ve yet to discover whether or not these “actions” (like the Terrier’s ability to help harvest rabbits, as an example) are triggered by the feeding of a treat, or are available by default. When we have more information to that end, we’ll be sure to share it with you.

Make sure you head over to your farm to see your little puppy grow into a full adult dog!


Tuesday, March 30, 2010

Politician removed from office for playing Farmville at work

It's no secret that just about everyone has either tried or is currently playing Zynga's hit, Farmville. It is the most popular game in the world right now. But what happens when people with important jobs are playing Farmville instead of working? They lose their position.

Dimitar Kerin, City Council member for the Plovdiv City Council in Bulgaria was warned several times for his addiction to Farmville. After playing on his virtual farm during a city council meeting, a proposal to remove him from office was initiated by Todor Hristov who was quoted saying that the Kerin "needs more time for his virtual farm". The vote was passed 20-19, and Dimitar Kerin has been removed from the City Council.

Kerin is not the only councilmember playing Farmville on the job. The council was granted brand new laptops and a new wireless internet service, and many of the councilmembers have been playing Farmville instead of working. Kerin argued that he is only level 40, and other members of the council are higher in level than him - indicating that they are playing more than he is.

Farmville is a game that by design requires you to check in multiple times per day to advance quickly. Many Facebook games are designed like this, with an intention to bring players back in several times per day. This can be troublesome for people with addictive personalities who have a completionist mentality towards gaming. Farmville has been seen in a negative light for being spammy and manipulative to Facebook users, but many people truly enjoy playing the game.

Saturday, March 27, 2010

What Farmville co-op farming on Facebook might be like

armville on Facebook is going co-op. As faithful farmers have seen by the latest teaser on the loading page, co-op farming is coming to Farmville soon . While Zynga has been a bit stingy with the details, by looking at what co-op farming is and wading trough the most persistent leaks about how this will change playing Farmville on Facebook a clearer picture of what is ahead can be speculated with a fair degree of accuracy.

Simply put, co-op farming outside of the virtual world is when a group of farmers pool their resources to make headway on a certain aspect of their activities. By sharing resources they also share the rewards. What will this all mean on Farmville?

To a degree Farmville is already a co-op of sorts. Friends chase away pesky critters, feed chickens, fertilize crops, and of course share fuel with one another - not to mention the never ending barn raising parties, horse stable construction parties, and gifting that goes on daily. In these activities you help a neighbor out and you get a reward.

Where it appears Farmville on Facebook is headed now with co-op farming is a bit deeper. According to a leak on a popular Farmville fansite - which may or may not be valid - co-op farming on Farmville is going to take a huge step towards allowing you to actively farm your neighbors fields and help them with harvesting activities. It is believed that each farmer will be able to decide who they allow to access their farm and what each person will be allowed to do.

In the simplest terms, suppose you visit a friends farm that has been inactive for some reason for a day or two and notice their crops have withered, or maybe their field is barren - with co-op farming you would be able to take over for them and do the planting yourself - or even the harvesting to help stay ahead of the game. For your help, you would then receive a portion of the profits for the work you have done. This could be applied to harvesting trees and animals as well.

In theory you could have a group of neighbors helping you with each aspect of your farm - and they would prosper as you do. While that all sounds great if true it comes with some very big questions - and until the actual launch of co-op farming on Farmville or the validation of the leaks not everyone is excited by this idea.

The biggest concerns loyal farmers seem to have is how it will impact their experience points. Will the actual farm owner be able to share in the experience points if someone else does their plowing and planting? Will there be a way to put some sort of hold on people working on your farm? Many people want to actively work their farm and get their full points and gold coins, but are willing to allow others to help out if for instance 50% of the wither time for a crop has elapsed.

It is believed that no visiting farmer would be allowed to make structural changes like deleting plots, moving things around, storing them etc… Nobody knows what the co-op split will be and that has been a topic of much speculation. Just one little teaser screen has launched a flurry of “what if’s” and a few supposed reliable leaks have further heated the farming frenzy.

For Zynga this makes good sense. It keeps people playing their game longer, being more apt to nudge inactive farmers back to the game, and more likely to spend real money to tend virtual plantations. Farmville on Facebook is the Zynga Games cash cow so it makes sense they would constantly find ways to not just keep people playing but lure them back after a hiatus. Co-op farming may just do the trick.

Sunday, March 7, 2010

FarmVille locked box: Find out what's inside

In February, FarmVille released a special locked box to a select group of virtual farmers. Boxes can be found while plowing and will appear in the gift box. Here's the catch -- to open this, you 'll need a passcode and the only way to get that is by signing up to receive FarmVille emails. Once the signup is complete, FarmVille will email you the code.

Is the lockbox worth lusting after? We'd say that -- for the most part -- yes. Items found inside range from the rare to practical. Here's a list of items discovered so far, per FarmVille Wiki (If you've found anything else, please leave a note in the comments below!).

* 5 or 20 Free Fuel Refills
* Arborists
* Farmhands
* Golden Chicken
* Gold Gnome
* Mammoth Statue
* Platinum Gnome
* Totem Pole

FarmVille locked boxes are expected to roll out to everyone sometime in March.

Saturday, March 6, 2010

More Free Fuel in FarmVille!



In an update made on 03.04.10, FarmVille added more opportunities to gain free fuel!

You can now gain free fuel by plowing or helping out on your neighbor's farms when fertilizing their crops. You may also find free fuel offered on your FarmVille neighbors Facebook newsfeed by sharing and also find it in Mystery Gifts or Mystery Eggs .

Free Fuel is always nice, especially if you are using the gas-guzzlilng Hot Rods!

For more information on Free Fuel read here from Official FarmVille Forum Moderator Lexilicious:

"There are now new ways to find fuel for your vehicles! In addition to purchasing fuel and discovering it in Mystery Gifts or Eggs, you are now able to find fuel while plowing your Farm and when fertilizing a Neighbor's farm.

Plowing Your Own Farm – Sharing Fuel with Neighbors

When plowing on your own farm, you have a chance to find fuel once per day.

When you find fuel on your farm, you can share this fuel with your Neighbors by posting a feed to your wall. Up to 150 of your neighbors will be able to click this feed once to get fuel of their own.

After clicking the feed, they will be taken to a page that will inform them of how much fuel they have earned. The amount of fuel your Neighbor will receive from clicking on a feed is determined by how many plots they have on their farm. The more plots they have, the larger the amount of fuel they'll receive. This fuel is added directly to their overall tank.

When clicking on a Feed from a Neighbor, you may be told that you have too much fuel. In order to find more fuel, you'll need to use some of the fuel that you've gained to make room for more.

Fertilizing Your Neighbors' Farms – Earning Fuel for your own use

When fertilizing your Neighbors' farms, you have a chance to find fuel that you can use on your own farm.

When this fuel is found, it will appear as a fuel canister rising up from the ground (like the coin you see when plowing or seeding your land). Fuel that is found from Fertilizing is added directly to your overall fuel tank. The amount of fuel you receive is also determined by how many plots you have on your farm.

The more plots you have, the larger the amount of fuel you will receive. You can find fuel once for each neighbor's farm that you fertilize. However, at a certain point while fertilizing your neighbor's farms, you may notice that you are no longer finding fuel. In order to find more fuel, you'll need to use some of the fuel that you've gained to make room for more.

Whether you are collecting fuel from your neighbors' feeds or by fertilizing their farms, you will gain either one or two small tanks of fuel from each discovery.

In order to balance out the new ways that we've added to find fuel, we've slowed down the rate at which fuel naturally regenerates. All farms will be able to regenerate a full tank of fuel over time, but now this rate is determined by how many plots of land you have on your farm. The more plots you have on your farm, the quicker your fuel regenerates.

The quickest you'll be able to regenerate a full tank of fuel is 24 hours.

Note: If you have not yet purchased a Vehicle, you will still be able to collect fuel as long as you are level 12 and above."

FarmVille kicks off St. Patrick's Day celebrations

FarmVille fans woke up this morning to a pot of gold at the end of the rainbow, which coincidentally enough happened to be in their Gift Box. St. Patrick's Day celebrations have kicked off in FarmVille, and this year they're all about putting some gold in your pot.

Gold is available for free as a giftable item, and can be traded in for exclusive St. Patrick's Day themed gifts. You'll be able to send gold to your friends who will add it to their pot and vice versa. If you can't wait, you can purchase a Gold Chunk for 5 FarmVille Cash, which will increase your pot by 5 pieces of gold.

Zynga isn't spilling the beans on which gifts are up for grabs, but several items have already been uncovered by players. The Shamrock Sheep, Spring Flower Cart, and Leprechaun Gnome are available for 10, 20, and 30 pieces of gold respectively.

Much to our surprise, shamrocks weren't included as a limited time festive crop.

FarmVille Dog: Coming Today?

We know that the FarmVille Dog will be coming soon, but will it debut today?

Zynga has hinted via a FarmVille Podcast that the Dog will be an interactive pet and include customizable features such as the ability to name your dog. A lot of farmers are wondering exactly how much we can expect to pay for the Dog? Many people suspect the Dog will cost farm cash.

Even though there has been an overwhelming response by farmers requesting a dog, Zynga has held out releasing the FarmVille Dog. It has been the most anticipated item in FarmVille thus far, so it is not too surprising they have made us wait this long. With long waits and a build-up like this, we hope it will not disappoint! However, as FarmVille Freak Terrible Ted's altered FarmVille teaser image below depicts, with all FarmVille releases there are sure to be complaints.

The teaser picture from the FarmVille loading screen shows the dog in the same colors as the Dog we've seen on the FarmVille Official Forum's Banner and FarmVille Twitter page. Hopefully we will have customizable options to pick color choices and features as well.

Wouldn't it be great if the Zynga gods considered making a range of Dog breeds available in FarmVille? Many dog lovers would love the option to choose their favorite breed of Dog!

What breed of Dog would you like to see in FarmVille?

Thursday, March 4, 2010

FarmVille Hot Rod Seeder and Harvester now available for everyone

Along with Tuesday night's other updates to FarmVille, Zynga has announced that all Hot Rods including Hot Rod Seeder and Hot Rod Harvester should be available for all farmers, depending on if you meet the requirements determines if you can actually purchase.

Previously the newest Hot Rods were only available to a limited amount of farmers. If you were experiencing difficulty accessing these Hot Rods, but met the requirements to fulfill the access, please try again now.

Official word from FarmVille via Zynga forums:

"Bug preventing players that began playing Mafia Wars at less than level 10 from unlocking Hot Rod Seeder fixed. Hot Rod Harvester now available to unlock for all FarmVille players. "

Saturday, February 27, 2010

Where virtual worlds once ruled, FarmVille dominates

Almost every week for the last few years, it seems, I've gotten a press release or a pitch touting some company's great new Facebook games network or kids' virtual world.

And why not? Companies like Zynga and Playfish are making money hand over fist with their collections of massively popular social games, and 2D Flash games aimed at children like Club Penguin, Webkinz, Habbo Hotel, and others have garnered vast amounts of virtual world investment dollars in recent years.

But to someone who cut his virtual world teeth on more immersive, 3D environments like There and Second Life, these never-ending announcements of new companies trying to jump on the social gaming bandwagon have left me with one nagging question: Where is the innovation?

To find the answer, one has only to do what investigative journalists were always trained to do: follow the money. But while Facebook games like FarmVille and Who Has the Biggest Brain, and social worlds for kids or teens like Gaia Online make financial sense, they aren't all that satisfying intellectually.

After all, while Second Life had no end of technical problems and was about as inviting to mainstream audiences as obscure European philosophy, it had a complex economy, a deep social structure, sophisticated politics and always seemed, to me, at least, as the jumping off point for truly groundbreaking technology.

And I wasn't alone. There were significant numbers of people interested in the legal, social, economic, and intellectual aspects of 3D immersive virtual worlds and regular gatherings like State of Play, the Virtual Worlds conferences and others. The technology bar was set high as early as 2003, when There and Second Life launched, and it only looked like, over time, it would go higher.

Sometime around 2006, though, the innovation seemed to have sputtered, and in its place has come a slew of profitable but essentially copy-cat low-fi social games and experiences. And I may be alone, but I find these developments increasingly boring.

But does it make sense? Absolutely.

Leaving 3D worlds behind
In the spring of 2007, an Austin, Texas, company called Show Initiative put on the first Virtual Worlds conference, an event that saw dozens of companies flock to New York to talk about how marketing could work in these nascent digital environments. Second Life, There, Entropia Universe, and others working on 3D immersive worlds were the stars.

And that conference was just the first of many. But today, it is called the Engage! Expo and companies working in 3D have been pretty much forgotten.

"That's why we changed our name from the Virtual Worlds conference to Engage," said Chris Sherman, the lead organizer of the events. "It broadens the scope of our business. The major media companies aren't just looking at virtual worlds. They're looking at iPhone apps [and] social games."

The real question in my mind is why is all the money flowing to iPhone apps and 2D kids and Facebook games? The answer, according to those who spend the most time following these fields, has everything to do with how easy they are to use.

"The social networks have opened up some really rewarding social experiences to a lot of new people and sparked a new acceptance of game dynamics," said community and social media consultant Ron Meiners. "[Virtual] world designers are way behind the social-network sites in providing easy, connective, fun technologies."

The problem with environments like Second Life, which is still in operation and still boasts significant numbers of users (though those numbers pale in comparison to what's seen on the most popular kids' worlds or Facebook games), is that while they're extremely interesting to the people who put the time in to learn how to navigate them, they are very hard to use, and don't provide the kind of instant-on experience necessary to attract the mainstream.

A huge amount of work
Even some of the biggest innovators in the 3D virtual world space agree with Meiners' take.

"Using the Internet in a real-time, low-latency communicative way where it brings people together socially hasn't been broadly explored, and now it's beginning to be explored," said Second Life publisher Linden Lab founder and chairman Philip Rosedale, "whether it's Twitter or a 2D Flash game, so those systems generally offer people something, and they're relatively easy to build."

Indeed, the complexities of building immersive, 3D environments is likely one of the major reasons why no one has yet come out with a virtual world that raises the bar beyond where Second Life took it, even after all these years.

"The deeper, fully immersive virtual worlds, as Second Life has shown, it's just a huge amount of work," said Rosedale, who is no longer involved day to day at Linden Lab.

And the problem for people like me, who are eager to see that bar get raised, is that investors want to see a quick return on investment and don't necessarily see that 3D virtual worlds are going to provide that payoff.

"If you're not a believer, long-term, in the ideas of virtual reality, as I am," Rosedale continued, "then as an entrepreneur, you're probably going to spend your development money elsewhere."

Sherman agreed.

The cost of building 3D worlds and "the return on investment is simply not there," Sherman said. "It's cheaper to build a Flash game or cheaper to build an iPhone app...If you have an existing audience that you can tap into and know you can pour a lot of eyeballs [into] quickly, then it makes sense to build a [low-fi] virtual world" like Webkinz.

And low-fi experiences are definitely where the money is going. While the old-style 3D virtual worlds touted complex economies and substantial marketplaces of virtual goods like castles, sophisticated vehicles, technologically advanced digital toys, and more, they have been left in the dust by companies that are building huge businesses around much simpler kinds of goods.

In 2009, reported Sherman's Engage Digital Media, investors poured $1.38 billion into 87 companies working on one form or another of virtual goods. Looking through the roster of the firms that got that money, one does not see much in the way of 3D innovation, though Linden Lab was one of the recipients of that capital.

"If you're an entertainment company or media company, you may be exploring 3D virtual worlds," Sherman said, "but it's just [a small] part of your bag of tricks. You've got iPhone games, Flash games, and social games. You go where your users want to go, or where they're already at."

The rub
The rub of it, for folks like me, is that kids and tweens don't need 3D environments to get their social needs met. Rather, they need a platform that makes it simple and easy to get together with their friends, play simple games, and have fun. And the same seems to be true of the mainstream adult audience.

A game like FarmVille "does a lot of fun things," said Meiners. "It enables people to have a sense of accomplishment, satisfaction, fun, and to share that with others...the experience, but also gifts and such. And it's all very easy to tap in to. It doesn't demand much.

Still, Meiners thinks that the game is not over for the 3D virtual world. In his capacity as a well-known consultant, he said he's constantly being approached by people building one new kind of environment or another, and some of those entrepreneurs have set their sights on the terrain occupied by Second Life.

"Second Life was really painful to use and hard to navigate, and very cumbersome as a social platform," Meiners said. "But people could be wildly creative, and the extent to which it inspired people was really impressive. It's a powerful experience, and I think the potential for people, businesses, and other groups to create meaningful virtual experiences will keep motivating people to try again. Social networks are fine for a lightweight experience, but the virtue of a [3D] virtual world is that they can be much more immersive, and that's...compelling."

Meiners also thinks that the popularity of social games, either for adults or kids, is grooming new audiences for future immersive virtual worlds.

"I know people are graduating to more sophistication in their social games," he said. "I think some of it, at least, will lead to virtual world experiences."

Of course, there are millions of people who would say that an online game like World of Warcraft has kept the 3D virtual world in the mainstream. But WoW, as popular as it is, never offered the open-ended kind of experience that a Second Life or There did. And while there is plenty of energy being put into new kinds of alternate-reality games, interactive narratives, and other so-called "transmedia" productions, none so far, at least, offer what was available as early as 2003.

As Sherman put it, Second Life is [pretty much] the last man standing when it comes to full 3D robust virtual worlds.

And even Meiners, who said he's privy to some efforts that he thinks will eventually raise the 3D virtual world bar--particularly when it comes to technology that will make it easier to run the environments seamlessly in a browser and which could have advanced social tools--admitted that nothing is on the immediate horizon.

For many people, that's no big deal. Millions of people are happily farming away in Facebook games or having a great time tapping away on iPhone games. And a whole lot of money is being made in the process.

But for curmudgeons like me, I still say enough is enough. Let's see some real innovation.

Tuesday, February 23, 2010

FarmVille Dog is on the way soon!

In a recent FarmVille podcast, Zynga commented that the much anticipated FarmVille Dog would be "coming soon". Seasoned farmers know that "coming soon" can mean weeks or months in FarmVille terms. However, in the latest FarmVille podcast, they dropped a few more details about Dogs and said specifically that Puppies would be coming in a matter of weeks and that it would be a special interactive animal in which you will be able to pick out, name and train as it grows.

So here's more good news for all the FarmVille Freak dog lovers.

There is actually a placeholder icon for the FarmVille Dog in the Zynga game. No picture yet except for the one that appears above the forum.

Will it be the same dog we've seen sneak peeks at in the Official FarmVille Forum banner? Or can we expect a better and new dog? I hope that Zynga will eventually consider adding different breeds of dogs! The possibilities could be endless.

Monday, February 22, 2010

Zynga: No, we're not charging for Farmville

Social games behemoth Zynga denied Monday a rumor that FarmVille, its wildly popular Facebook-based game, would be switching from a free to a subscription-based model at the end of March.

A fan site called FarmVilleFreak.com--yes, that's how popular this game is--re-posted an alleged e-mail received by a reader that announced FarmVille would be moving out of beta and into an expanded version on March 31. It would cost $5.99 per month and would feature new levels and achievements.

That would, of course, make the first day of the allegedly non-free FarmVille to be April Fool's Day. And a Zynga representative, in an e-mail to CNET, says the rumor is not true.

Farmville, with over 75 million monthly users, is already making a lot of money for Zynga. But, according to blogs like the AOL-owned Games.com, it's not yet sufficient for the company to consider going public. Currently, the game makes its money by charging users for virtual goods that help them get ahead, for which they can fork over cash or complete third-party offers and surveys.

The companies fueling those offers came under some serious scrutiny last year over the revelation that there were hidden fees attached to many of them. Some wondered, in the wake of the media frenzy, whether Zynga would have to look elsewhere for revenues--thus far, it hasn't made any indications that it will. But a recent survey estimated that only about a third of avid social-game players actually pay real-world money for virtual goods, which puts the viability of a subscription model into question.

Several months ago, Zynga--arguably the most profitable company to make a name for itself on Facebook's developer platform, as well as a major buyer of Facebook ads--raised a $180 million round of funding led by Russian investment firm Digital Sky Technologies, which also has a sizeable stake in Facebook. The round was largely interpreted as a way for longtime Zynga employees to achieve some liquidity without actually going public, indicating that its rumored IPO might be further down the road than some expected.

FarmVille puppies coming soon, plus an easier way to find fuel

The FarmVille podcast this week revealed that puppies will finally be making their way to the game. Puppies won't be like the other animals that mostly stand around and wait to be harvested. Instead, these will be more like pets, and virtual farmers will be able to name them, watch them grow up and teach them tricks.

We've been hearing related rumors for months now, so it's good to hear that FarmVille's finally letting the dogs out. It also makes sense that FarmVille would include man's best friend because the company who makes this game -- Zynga -- was named after the CEO's dog. There's a fun factoid you can use to impress your friends and family, no?

Other upcoming items include the ability to find fuel on your friends' farms, and more opportunities to share fuel with friends. Dunno about you, but we've almost exhausted that huge supply of fuel we scored from our Christmas Tree gifts and were starting to panic. More fuel can't come soon enough.

Other things of note: FarmVille Game Cards arrive in Target, Best Buy, Wal-mart, 7-Eleven and Gamestop on February 22, Limited Yellowstone- and West Coast-inspired items will arrive in the store this week and limited edition Lunar New Year Crops are available (bamboo and lotus, available at level 10 and 30 respectively).

If you want to check out the rest of the podcast, play the video above or head to the official Zynga forums for the full podcast transcript.

Saturday, February 20, 2010

FarmVille wins 'Social Networking Game of the Year' award

As FarmVille on Facebook nears 80 million monthly players -- and continues to attract more players -- it looks like the farming game won't go to seed anytime soon. That was further punctuated when the game won 'Social Networking Game of the Year" at the 13th Annual Interactive Achievement Awards in Vegas last night.

Other nominees for this category included Bejeweled Blitz from PopCap, Farm Town from Codebell and Playfish's Restaurant City. Even though FarmVille was a 'no duh' choice for this award, we're happy to see that all of these social games were represented (in their own category, no less) at this influential industry event.

Casual Game of the Year went to Flower for PlayStation 3, a surreal game where you control the wind as it blows flower petal over different environments, which change appearance as you interact with them. Flower edged out PopCap's addictive Plants vs. Zombie, a surprise choice considering how many gamers -- both 'core' and casual -- flocked to the tower defense-style game on PC, Mac and, recently, iPhone as well.

Sony action/adventure game Uncharted 2 for PlayStation 3 swept the AIAS awards, taking home the big prize as Game of the Year, as well as 'Outstanding Achievement in Game Direction' and 'Adventure Game of the Year' 'Outstanding Achievement in Animation,' among others. Looks like things are heating up for PlayStation 3 after all.

Friday, February 19, 2010

Farmville Valentine Boxes: How They Work and What You Get

Farmville Valentine boxes were added to the hit Facebook application early this morning, proving once again that game maker Zynga loves to celebrate! So how can you get your own Farmville Valentine box, what can you collect and how does the whole thing work? Read on for the details.

Farmville Valentine Box: What is it?

When you log into your Farmville farm, a pop-up box will alert you to the introduction of Farmville Valentine boxes. The note will direct you to check your gift box. When you do, you'll find a Farmville Valentine mailbox. To add it to your farm, click the Use button, and place it as you would any other kind of gift.

How do Farmville Valentine boxes work?

The aim of the Farmville Valentine box is to collect a many gifts as you can from your neighbors. There are five free gifts available from the gifting menu, including a red heart box wrapped with a golden ribbon, a vase of purple flowers, a light blue teddy bear, a set of three letters, and a round blue present. Users can request Farmville Valentines from friends. To to so, mouse over your Valentine box and select the 'Look Inside' option. Then, click the 'Ask for Love' button in the upper left hand corner of the dialog box, and select the neighbors from whom you'd like to request Valentines.

When you answer a friend's Farmville Valentine request, you'll be rewarded, too. Here's a list of the gifts available to send and each gift's corresponding reward:

Pink Polka Dot Box: 1/5 Fuel Refill
Purple Flowers: Mystery Gift
Heart Box: 20 XP
Flat Pink Box: 1,000 Coins
Pink Bear: Pink Cow

Note that the pink cow is the same pink cow that's been available for months, and NOT the new white with pink spots version that appears on the screen when your game is loading.

Thursday, February 18, 2010

Farmville About To Cruise Past 80 Million Users

The massively popular Facebook game, Farmville, is now even more popular. Farmville is about to surpass 80 million monthly active users, up from 70 million active monthly users in December 2009 and 60 million active monthly users in October 2009. If you look at these stats, it seems that the game is gaining 10 million users every other month.

AllFacebook’s Application Statistics show that Farmville now has around 31 million daily active users, up from around 27 million daily active users on Feb 2, 2009. Similarly the weekly active users now stand at 54 million up from 49 million on Feb 2, 2009. These stats are even more astounding and shows that Farmville has gained 4 million daily active users in less than 2 weeks – around 35% growth.

The passion of Farmville users is also evident from other events. When Zynga launched a special fund raising campaign for Earth Quake relief in Haiti, Farmville gamers donated more than $1 million by buying virtual gifts. On the occasion of Valentine’s Day Farmville users sent more than 220 million Valentine’s Day virtual gifts in 18 hours, such is the engagement of users on Farmville.

One of the main reasons for such high active usage stats, is the many ways in which Zynga engages with its application users. Earlier this year, Zynga launched some special Super Pumpkins, that were only available to users who were a fan of Farmville’s fanpage on Facebook. This resulted in Farmville’s fanpage blasting past 20 million fans, up from 10 million in January.

Farmville’s growth has also been a case of “a rising tide raising all boats”. Facebook now has 400 million registered users, up from 350 million users back in Dec, 2009. While Facebook gained 50 million users in the past two months, Farmville managed to acquire 10 million users – a growth of around 14% for both Facebook and Farmville.

Another interesting point that becomes evident from these stats is that out of the 200 million users who log in to Facebook every day, 15 percent are playing FarmVille.

'FarmVille' creator opens India office

Zynga, the largest social game provider, announced the opening of its office in Bangalore - the first office outside the United States. The India operation will focus on game development and large-scale infrastructure to support the delivery of Zynga games.

Online gaming in India is rapidly expanding, and Zynga India is aiming to promote its games like FarmVille, Mafia Wars, Café World, and FishVille among Indian players.

In India, 41 per cent of active Internet users played online games in 2008, up 89 per cent from the previous year, according to the Internet & Mobile Association of India. With more than 81 million Internet users, India is projected to become the third largest online market behind China and the US by 2013.

“India offers some of the world’s most sophisticated and rich technical talent bases and we are thrilled to have a local presence,” said Zynga CEO Mark Pincus.

Zynga India will add to its current game studios in San Francisco, Los Angeles, and Baltimore. The company will recruit computer scientists and engineers who are experienced in building scalable infrastructure to handle more than 70 million daily active users.

“We are excited to be launching the first international facility for Zynga and will be focused on hiring about 100 of the best and brightest over the next year,” said Shan Kadavil, Country Manager, Zynga India.

Sunday, February 14, 2010

Zynga offering a pricy V-Day ring for FarmVille crops



Edible flowers and plush teddy bears aren't the typical add-on fair for Zynga Game Network's FarmVille, but that doesn't mean the studio isn't offering something special for those who wish to buy their hopelessly addicted loved ones a Valentine's Day gift.

Enter the "Unwither Ring," a 40-something dollar gift that you can give whomever until February 14th. The virtual item is a bit of a game breaker -- the person using it will never have to worry about their crops withering if they choose to step away from the game for a few hours. We're of the mind that this is a great gift. After all, there is a world outside the office. But others, those without the ring namely, are apparently thinking otherwise. What's your take?

Saturday, February 13, 2010

Zynga FarmVille Invasion: Goodbye Multiple Chicken Coops!

Since Tuesday night Zynga started removing multiple Chicken Coops in FarmVille. For those farmers in violation of the "One Chicken Coop" rule, you can expect your multiple coops to be deleted and your excess Chickens sent to your Gift Box. It does not matter how you obtained the multiple Chicken Coops whether by in game glitch or if you purposely used tricks to gain extra coops.



Some farmers were surprised to see their Gift Box filled with some 100 plus Chickens and their extra Chicken Coops missing. Although your Gift Box limit is only 30, it will accommodate any excess Chickens.

The removal is without notice and may happen at anytime. If Zynga has invaded your farm while you were away, you will receive this pop-up notice upon visiting your farm.

Monday, February 8, 2010

FarmVille new Valentine's Decorations Set

In a very delayed update, FarmVille has added lots of new Valentine's themed decorations to help get your farm in love mode.

These special limited edition decorations can be purchased in the FarmVille market for the next 7 days. They require either farm cash or coins to purchase. Those items purchasable with farm cash only, are also sendable items that may be purchased and then sent as gifts to your FarmVille neighbors.

All of the new Valentines decorations except two require farm cash.

Valentine's Decorations (farm cash only)
  • Swan Fountain – 24 FV$
  • Cupid Gnome – 18 FV$
  • Love Balloon – 18 FV$
  • Cupig – 15 FV$
  • I Love You I – 2FV$
  • I Love You II – 2FV$
  • XOXO – 2FV$
  • 5 Valentines (works with the Valentines Box) – 5FV$
Valentines Decoration (coins)
  • Love Arch – 2,200 coins
  • Valentine's Box – 1 coin, if needed for replacement due to deletion error. You may only own ONE.
Which Valentines decoration is your favorite?

Wednesday, February 3, 2010

FarmVille Stable: Two ways to get what you need


FarmVille stables arrived today, and instead of a fully formed building, players quickly discovered that they'd have to do a little more work before moving in their horses. That work consists of acquiring 50 items used to complete the building.

Materials required to complete the stable are the following:

10 boards
10 nails
10 bricks
10 bridles
10 horse shoes

These materials can be acquired in two ways:

1. Convince friends to send them to you as gifts


Staring today, everyone will have two of the materials in the "Free Gifts" tab of the game. Each player will have a different pair of items -- it's completely random -- which they can send to their friends. Items will change every week. The goal is to convince all of your friends to gift the items required, and the best way to do that is by sending gifts to them as well.

Once you receive the items as a gift, accept it and it will appear in your gift box. Open the gift box and click the Use button on the item and the item will be stored in the stable.


2. Buy materials from the FarmVille Market

If you don't want to wait for friends to send all of the right items, there's also an option to purchase them in the Market for FarmVille cash. Each item costs 1 FV$ each, so getting everything you need will cost 50 FV$, which is not exactly cheap. Once you buy the items, they will automatically be stored in the stable.

Once the stable is complete, you'll be rewarded with a gray horse. You can also move up to 20 horses into the stable and harvest every 24 hours.

Saturday, January 16, 2010

FarmVille barn raising: The storage solution you've been waiting for?

When FarmVille released storage options a few months ago, players called it "half baked" and "useless." Now it looks like FarmVille is trying to rectify that with a "good ol' fashioned barn raising," which will increase the number of items you can store.

To hold a barn raising, click on one of your barns or sheds and select 'Expand Storage' in the pop up window. That will open another window where all of your storage buildings will be listed. Click the blue 'Expand' button under one of the barns, and you'll be asked to share a message on your Facebook page, asking friends to 'help' you with your barn raising. If you have 10 friends help in three days, your storage will be automatically expanded. Friend who help will earn 100 coins for their efforts.

Once at least 10 friends help raise your barn, you be able to store more items automatically. There are three levels of expansions per building, and each level will allow you to store more items. Below, see exactly how much more space you'll gain per building, per level of expansion, courtesy of Facebook Insider.

Barns:
Level 1 (Red Barn) – increases storage from 0 spots to 6 spots (your initial purchase)
Level 2 (Big Barn) – increases storage from 6 spots to 11 spots
Level 3 (Huge Barn) – increases storage from 11 spots to 18 spots

Tool Sheds:
Level 1 (Tool Shed) – increases storage from 0 spots to 2 spots (your initial purchase)
Level 2 (Big Shed) – increases storage from 2 spots to 7 spots
Level 3 (Huge Shed) – increases storage from 7 spots to 14 spots

We still wonder -- is this the storage solution virtual farmers have been waiting for? We're still on the fence.

Thursday, January 14, 2010

Farmville Dairy Farms Explained

Dairy farms are a somewhat recent addition to the game which add some excitement, fun and complexity to managing the cows on your farm. You can store up to twenty cows inside the dairy farm, which will make harvesting your cows much faster and easier. Instead of needing to click on 20 individual cows to harvest milk from them, you only need to click once each day on the dairy farm. It can make the whole process of owning and managing cows in Farmville much more enjoyable.

Dairy farms also have some very important additional benefits. Owning a dairy farm increases your chances to gain extra fertilizer when you fertilize the crops of your friends. Remember that you benefit as well when you fertilize the crops of your friends and you gain both coins and XP.

You can also take advantage of some special strategies and cheats with dairy farms in Farmville. An important thing to know is that the completion status of the enitre dairy farm follows the completion status of the first cow you put inside. So by using a simple trick you can maximize your return through switching cows in and out of the dairy farm. It’s a little confusing at first, but here is how it works. The first thing to do is to have a full dairy farm with 20 cows in it and several additional cows wandering on your fields. The more extra cows you have, the more times you’ll be able to repeat the trick. Once you have everything set up, wait one full day for all of the cows to get to 100% complete. The next step is to harvest your dairy farm. Then, empty the dairy farm completely. Next, put one of the additional cows you had on your fields into the dairy farm. Because these cows are also at 100% completion, your dairy farm will suddenly jump back to 100% complete. Now for the sneaky part: put 19 of your harvested cows back into the dairy farm and then harvest the whole dairy farm again. It will treat all 20 cows inside as being complete. Now just repeat the process as many times as you can, depending on how many additional cows you had on your field. It involves a lot of clicking, but the amount of coins you can make in a day using this technique is exceptional.

Now, a little bit about calves in FarmVille. These are a recent addition to the game, introduced in December, 2009. In addition to being ridiculously cute, calves are extremely profitable animals to keep on your farm. There are currently four different kinds of calves: regular, pink, brown and alien (green). When a player puts a bull inside his or her dairy farm, there’s a fifty percent chance that it will mate with one of the cows inside and produce a calf. Your friends can adopt the calves produced in your farm and each calf may only be adopted by one friend. Although calves cannot be placed inside the dairy farm, they are very profitable animals, and are harvested once each day for 80 coins each.

One more thing about dairy farms in Farmville: you can have up to five of them on your farm at once, each holding 20 cows for a total of up to one hundred cows in your dairy farms. That’s a lot of cows, but it allows you to build up a very impressive dairy farming operation in the game.


FarmVille Ribbons Knock On Wood These Tips Will Increase Your Earnings

It can be very easy to overlook the power of FarmVille achievement ribbons since you earn most of them by simply doing what you have to do to care for your farm anyway. After all, you earn ribbons for plowing, harvesting, and even for spending money at the local market. However, the bonuses that you receive can be quite large, so you can really give yourself a boost by making it a priority to earn these ribbons. Given the very small amount of required effort, it is well worth it and so easy to accomplish.

Ribbons Galore

There is a nice stack of ribbons that you can earn, and to spice things up new ones are added. Some are easy to get like the Local Celebratory ribbon – just need neighbors for that one.

I love the Knock on Wood ribbon. You see I am a tree hugger and have surrounded my farm with trees (around the edges). Of, course you have to plants and harvest unique trees to get this one, which can be a lot of work. However, for me it was well worth it to be a proud owner of the Knock on Wood ribbon achievement.

Know What To Do To Get Your Ribbons

If you are going to be working on earning ribbons, you will need to know what you have to do to earn them. You can learn this easily by simply clicking on the ribbon icon at the bottom of your screen. This will bring up a window that will allow you to check out the many different types of ribbons that are available and learn what you will have to do to in order to earn each one.

Earning Ribbons or Complimentary?

While some of the accomplishments rewarded by ribbons are complimentary, many others are not. For example, you can earn some ribbons by harvesting a certain number of vegetable crops and some others by harvesting a certain number of fruit crops. Because you only have a limited amount of space to devote to your crops, it is best if you focus on one of these achievements first, and then shift to the other.

Trying to split your resources between the two will only make it harder for you to accomplish both of them.

Some separate ribbons are indeed complimentary, however. For example, you can earn ribbons by spending money in the market, as well as by owning a certain number of decorations. Since you have to spend money in the store to accumulate these decorations, you can work towards both of these ribbons simultaneously. It makes total sense right?

Is Your Layout Setup For Max Ribbon Earning

Another option for you is to change the layout of your farm in order to earn ribbons more quickly. For instance, if you know that you are going after some ribbons that have to do with harvesting or planting crops, you should definitely maximize the amount of space you devote to plowed land.

Once you have taken care of these accomplishments however, you can adjust your layout to reflect your new goals. You do not want to get rid of all of your plowed plots however; you just need to make sure that you have enough space set aside to pursue your new goals.

Share Your Wealth With Your Neighbors

Since you can share the wealth with your friends every time that you earn a ribbon, you should be sure to take full advantage of all of the bonuses that you can earn when your friends collect ribbons as well.

Checking your news feed frequently for your friends’ announcements and then clicking on the link to collect the bonuses that they are offering will be a great way to earn some extra coins and get ahead in FarmVille quickly. Just make sure you are offering the bonuses to them as well so that they share with you every time they have the opportunity to. Fair is fair!

Follow the above steps and you will soon be on the way to achieving your next ribbon.

Wednesday, January 13, 2010

FarmVille Animal Mystery Box is now available!

A new FarmVille ANIMAL Mystery Box has just debuted in the FarmVille Market.


FarmVille Mystery Animals Icon

These Animal Mystery Boxes promise to contain exclusive special edition FarmVille animals that cannot be purchased in the Market or adoptable. They are one of a kind animals ranging from small to large and are all animated.

The Animal Mystery Box costs 20 FV$ or farm cash and is available for the next 7 days!



FarmVille Animal Mystery Box 1 Notice



FarmVille Mystery Animal



FarmVille Freak Jefferson's Animal Mystery Box Family



FarmVille Mystery Animal Box Peacock



FarmVille Animal Mystery Box Ox



FarmVille Animal Mystery Box Jackalope



FarmVille Animal Mystery Box Deer



FarmVille Animal Mystery Box Buffalo