Wednesday, December 30, 2009
FarmVille Donkey
The Donkey is ready to harvest in 1 day and yields 100 coins when you "brush hair".
FarmVille mystery box royal blue & pink ribbon released
The Prizes are said to contain un-released items that are not available for purchase in the FarmVille Market.
We do not have a complete confirmed list as of now, so the Mystery Box gamble is yours!
Here are SOME of the Prizes that are confirmed for the Royal Blue & Pink Ribbon Mystery Box:
- Snowman Family Light
- Three Animal Statue
- Jack in the Box
- Ornate Welcome Gate
- Alpaca
- Giant Bell
FarmVille They of Mystery and Foremost Fruit Farmer ribbons
The They of Mystery Ribbon will require you to purchase and open Mystery Boxes to earn these Ribbons.
The Foremost Fruit Farmer Ribbon works like the Vegetable Virtuoso Ribbon except with fruit. Each fruit Crop that you harvest will earn points towards the Foremost Fruit Farmer Ribbon.
The requirements for these two new Ribbons are below.
Requirements for They of Mystery Ribbons:
Yellow, open 2 mystery boxes, 50 xp, 500 coins
White, open 6 mystery boxes, 100 xp, 2500 coins
Red, open 15 mystery boxes, 250 xp, 5000 coins
Blue, open 30 mystery boxes, 500 xp, 10000 coins
Requirements for Foremost Fruit Farmer Ribbons:
Yellow, harvest 15 fruit crops, 50 xp, 500 coins
White, harvest 500 fruit crops, 100 xp, 2500 coins
Red, harvest 2500 fruit crops, 250 xp, 5000 coins
Blue, harvest 10000 fruit crops, 500 xp, 10000 coins
Wednesday, December 23, 2009
FarmVille Adds 2 New Ribbons
The concept of this Ribbon is that you will earn Ribbons whenever you use Tractors to plow land.
The first Ribbon will require you to plow 200 plots with your tractor to earn the Yellow Ribbon.
Here are the Earnings and Requirements for the Lord of the Plow Ribbon:
- Yellow Ribbon: Requires 200 plows, gain of 50 XP and 1,000 Coins.
- White Ribbon: Requires 1,000 plows, gain of 100 XP and 2,500 Coins.
- Red Ribbon: Requires 2,500 plows, gain of 250 XP and 5,000 Coins.
- Blue Ribbon: Requires 10,000 plows, gain of 1000 XP and 10,000 Coins.
The second new Ribbon is the Vegetable Virtuoso Ribbon.
The Vegetable Virtuoso Ribbon will require you to harvest Vegetable crops to earn ribbons.
Here are the Earnings for the Vegetable Virtuoso Ribbon:
- Yellow Ribbon: Requires 15 Vegetable Crops, gain of 25 XP and 500 Coins.
- White Ribbon: Requires 500 Vegetable Crops, gain of 100 XP and 2,500 Coins.
- Red Ribbon: Requires 2,500 Vegetable Crops, gain of 250 XP and 5,000 Coins.
- Blue Ribbon: Requires 10,000 Vegetable Crops, gain of 1000 XP and 10,000 Coins.
Tuesday, December 15, 2009
FarmVille's Holiday Trees gain new colored presents
Of course, no one knows what items are hidden in the gifts, FarmVille players will have to wait until December 24 to find out.
FarmVille holiday tree replacement now available
A few virtual famers who accidentally deleted their holiday tree don't have to miss out on the fun, because you can now buy a new tree in the FarmVille Market.
To locate the tree: open the FarmVille Market, click on the Trees button at the top and then the first tree in that section is the Holiday Tree, which you can buy for 10 coins. Don't get greedy, though. There's a limit of one tree per person, so if you already have a holiday tree planted on your property, the tree will appear 'locked,' per the image above.
Monday, December 14, 2009
FarmVille: The Biggest Social Game of 2009, By the Numbers
As of today, the game has 72.9 million monthly active users, according to AppData, making it by far the most popular game on Facebook. The closest has less than half the number of monthly actives — Café World, at 32.2 million. Put another way, FarmVille is played by more than 20 percent of Facebook’s 350 million users every single month. In the “long tail” of social games on Facebook, it is the “fat head.”
Perhaps even more surprising is the fact that the game also has grown to have the most daily active users of any app — by far. As of today, it has 27.5 million daily active users. Café World comes in a very distant second with 9.62 million DAU. This means FarmVille has a “sticky factor” (DAU/MAU) of 38 percent, which is one of the highest out of any large application that we know of.
While FarmVille was not the first farming game t0 get big on Facebook, Zynga has effectively used various promotional methods, from cross-promotion on its toolbar to ad buys, to make it big. There are still questions about why FarmVille, and not the many other virtual simulation games on Facebook, has gotten so huge.
And, although social gaming insiders usually consider other genres, like role-playing mafia games, to be more lucrative, we can assume that FarmVille is bringing in serious cash with DAU counts this high. Like most other successful social games, this one has been making its money from virtual goods, specifically things like plant seeds and utilitarian items like pink tractors.
Perhaps people really do just like the farming concept more than they like tending virtual restaurants, pets or fish? Or, perhaps next year, we’ll see games in those genres come to match and even surpass FarmVille? “My father-in-law — a farmer — told me five years ago that I should make a farm game,” as Zynga vice president Bill Mooney related at VentureBeat’s DiscoveryBeat event last week. Mooney, a veteran game producer, says he laughed off the idea at the time. But now he’s the general manager of FarmVille, and one of the key people responsible for its success. Maybe, as his father-in-law suggested, social gamers do have some sort of special connection to civilization’s roots.
Sunday, December 13, 2009
Get pink and green cows in FarmVille
Yes, you too can now add more color to the dairy farm by using these bright mini-heffers. And they're not difficult to get. Players gain them once a baby calf is born. Once born, you can share the announcement by allowing friends to Adopt the Baby Cafe! via the Facebook news feed. Friends even get to choose the color.
Dairy farms with a higher prominence of one color will also increase the likely event that new calves will share the same color trait.
FarmVille holiday tree capacity raised to 100 presents
At first the tree allowed players to store 60 gifts inside, but after people complained they had way more trees than gifts, the good folks at FarmVille raised the storage cap to 100 gifts. That means starting December 24, you'll now be able to open up 40 more gifts than before, just consider this an early gift from the farming gods.
What's hiding inside these pretty packages? Zynga's staying tight-lipped about the contents, so it's going to be a big surprise.
Saturday, December 12, 2009
FarmVille.com exclusive gifts encourage players to leave Facebook
The draw behind playing on FarmVille.com is that you can send unique gifts. These gifts can only be sent while on FarmVille.com, and uses the Facebook friends much like the standard gifts do. While they are nothing particularly special, you can only get them through FarmVille.com. Is this a move to get FarmVille players to move away from Facebook? It would certainly give Zynga a strong position with advertisers if they pulled in 60 million unique visitors per month. Check out the complete list of FarmVille.com exclusives after the jump.
Wednesday, December 9, 2009
FarmVille Bull
After adopting a Lonely Bull, he can be kept on your farm like a normal animal, or he can be placed in your Dairy Farm!
When you place a Lonely Bull in your Dairy Farm with other Cows, you have a chance of receiving a Baby Calf when collecting milk from your Dairy Farm!
The more Cows you have in your Dairy Farm, the higher your chance is of receiving a Baby Calf!
The color of the Baby Calf you receive is also determined by the color of the cows contained in your Dairy Farm when you collect milk. Hmm.. just another colored animal :P
For example, if you have 15 Green Cows, you have a higher chance of receiving a Green Baby Calf when collecting Milk!
How to get lonely bull in farmville ?
just like other lost animals, you can get lonely bull in facebook news feeds. Read the guide how to adopt lost animals in farmville.
What do you harvest from lonely bull ?
lonely bull will yield….
FarmVille Snow Blanket - Green Pastures
what is the use of snow blanket on farmville ?
purchasing this will transform your green land into a winter wonderland, yeah your farm will be covered by white snow and winter :)
so if you wonder how to make your farm land covered with snow on farmville ?
To change the Landscape of your farm and place a blanket of snow on your farm, just purchase the snow blanket only 1000 cash
but if you don’t like snow in your farm, or the white winter makes your farm looks pale you can make it to default green back by purchasinggreen pastures.
Green pastures, purchasing this will revert your winterland back to lush green farmland. you will have to pay 1000 Coins.
Monday, December 7, 2009
FarmVille enhances chicken coops
FarmVille adds new holiday items, gifting tree
Along with the new holiday items is the addition of a unique item called the gift tree. This tree can gather presents from your friends, which you then open between December 24th and January 7th. Gifts can be sent at the start-up for FarmVille or by clicking on a friend's gift tree.
Saturday, December 5, 2009
FarmVille not opening
Today 4 December 2009 around 6.20PM (Indian Standard Time) farmville suddenly stopped working
Tried opening from www.farmville.com, could not open
Getting error
You may have clicked an expired link or mistyped the address. Some web addresses are case sensitive.
Friday, December 4, 2009
Facebook’s Farmville popularity: Growing faster than a corn crop
Games such as FarmVille allow students to be entertained on the Internet for periods of time. With over 11 million daily players, Farmville has become the most popular game application on Facebook.
Zynga, a video game developer located in San Francisco, Calif., has created many of the Facebook games popular today. These include Café World, Mafia Wars, Roller Coaster Kingdom and the most common, FarmVille. FarmVille still keeps its popularity growing and reported 63.7 million active users on Nov. 9, 2009.
The game begins with a farm containing six plots of land - four that are in the process of growing and two plots containing eggplants and strawberries that are already fully grown. A player plants seeds that later grow into crops that can be harvested for coins. The coins can then be used toward items such as trees, animals and vehicles, which can be bought in the market.
A player can also earn experience points (XP) by purchasing these items and completing tasks like harvesting, plowing and planting. If a crop is not harvested after a certain period of time, it will wilt and the plot must be plowed again without any coins gained. With the constant upkeep that is required, it's no wonder the game is played so often.
Dr. Palmer Agnew, a computer science professor at Binghamton University, said that he sees why FarmVille has become so successful among college students.
"Students have limited time and need a fast fix of competition among friends," Agnew said.
When asked the motives of a college student to begin playing FarmVille, Agnew explained, "It could be used as a stress reliever. It's painless and easy to play."
He also said it's likely that students use Facebook games as an excuse to procrastinate and visit the site more often.
Matt Sutter, a junior marketing major, presents his explanation for joining FarmVille.
"My friend signed me up because I thought it was stupid, and then I got hooked. It's addicting, like crack," Sutter admitted.
Farmville's increasing popularity could also come from its emphasis on social networking.
People can invite their Facebook friends to join FarmVille so they can become neighbors. There are many advantages to this, because with at least eight neighbors, players can expand their farm and gain more land. They can also give their neighbors gifts, such as animals, trees and decorations. Players may also help their neighbors by cleaning up leaves and weeds and chasing away pests, such as raccoons and foxes, for 20 points and 5 XP.
Another reason could be that Facebook, along with the Internet in general, is extremely accessible. Whether a person's original intentions were to check e-mail or do some research, it's only a matter of time until Facebook makes its way into the address bar.
Nearly anything can be put aside while one checks Facebook for "just one minute." FarmVile has even invaded the Glenn G. Bartle Library, where students have used the PODS to turn study time into play time.
It's apparent that FarmVille has become a means of distraction from school work for many people, something that Agnew warned students against.
"You do have to watch the clock or you can become caught up in easy entertainment," Agnew said. "Playing a game for a little can be a nice stress-relieving diversion, but playing a lot can impact other activities."
Facebook has impressive marketing strategies, and the wheels of the minds behind Facebook are constantly turning. Every so often, a new game will be created to keep its users from getting bored.
Zynga recently created FishVille, which gained an astonishing 875,000 users within two days of its existence.
This method is connected with marketing techniques to keep users constantly checking in with their profiles. This frequently practiced habit may cause what some people describe as an addiction. Agnew expressed a possible explanation of how this occurs.
"The people I know who play this game seem to go through a period of reporting on status continually, and then they are off to something else," Agnew said. "This is a message to Facebook that it continually has to be coming up with activities to keep its membership active. For periods of time, I cannot avoid the various announcements from friends' accomplishments in the game."
Wednesday, December 2, 2009
Facebook: FarmVille is bigger than Twitter
Facebook has released some startling figures today, which underlines just how big the site has become.
Speaking to journalists at the UK headquarters, with TechRadar in attendance, Facebook revealed just how many people log on each day and the stats are pretty mind-blowing. The company also noted that one of its apps, 'Farmville', is more popular than its major rival in the social-networking world – Twitter.
Here come the numbers: worldwide Facebook is clocking up 200 billion page views a month, with 350 million users globally logging into the site.
When it comes to the site's online chat function, 1.6 billion messages are sent every single day and 1.4 million photos are uploaded a second.
Facebook is also now hitting 23 million unique users a month in the UK, with each of those people logging on spending around 25 minutes on the website a day.
With so many users, Facebook is keen to push itself beyond that of a place that you come to see what your friends are up to.
Part of the movement
In a video, founder Mark Zuckerberg called Facebook "a movement not a website" and noted that now is "a magical time for the company, as we are way closer to the beginning than the end."
This was re-iterated by Facebook's Head of Strategy and Planning, Trevor Johnson, who told TechRadar: "The Facebook experience for every individual is different. We have changed the site a lot, and we hope users keep up with these things.
"The site's now made up of many elements – apps, homepage, games, groups."
To prove the popularity of these extra-curricular sections of Facebook, Johnson explained: "Applications make up a huge part of Facebook. There are over 90,000 applications on Facebook.
"69 million active users are using FarmVille alone, that's more users than Twitter."
Interestingly, Facebook noted that its demographic is getting older, with the 35+ category growing the fastest and 53 per cent of all those who log on in a month come back on a daily basis.
"Facebook is not just about adding photos and gaining friends, it's integrated in lives," notes Johnson.
Twitter may well be the website of the moment, but one glance at these figures show that it's still got a long way to go if it wants to truly dominate in this social-networked world.
Tuesday, December 1, 2009
FarmVille Cheats: What Animals Perform Best
Horse: 3 days, 84 coins, 1.17 coins/hour
Goat: 2 days, 54 coins, 1.13 coins/hour
Duck: 2 days, 45 coins, 0.94 coins/hour
Sheep, Black: 3 days, 56 coins, 0.78 coins/hour*
Pig: 2 days, 30 coins, 0.63 coins/hour
Rabbit: 4 days, 60 coins, 0.63 coins/hour
Cow, Brown: 1 day, 12 coins, 0.50 coins/hour*
Sheep: 3 days, 28 coins, 0.39 coins/hour
Chicken: 1 day, 8 coins, 0.34 coins/hour
Cow: 1 day, 6 coins, 0.25 coins/hour
Monday, November 30, 2009
Facebook's Farmville loses its country glow
The reputation of Farmville, one of the most popular applications on Facebook, has fallen into a ditch following the launch of a class action by some of its users over an alleged billing scam.
The addictive farming application has amassed 60 million players worldwide and is just one of several popular social networking games created by US developer Zynga for Facebook and MySpace users.
Its legion of fans log in daily to harvest their crops, tend to livestock, visit neighbours' farms and even have their own community websites devoted to discussing agricultural endeavours and showcasing feats of virtual landscaping.
However, some of these loyal fans are now complaining of unauthorised payments taken from their credit cards after participating in promotions linked to game which serve to generate in-game currency or other rewards.
According to a statement issued by Kershaw, Cutter & Ratinoff, the legal firm that filed class action, users “may have been charged without their consent for 'special offers' that result in unauthorised bank, credit, or phone charges, sometimes through the use of phone text messages and auto-recurring SMS subscriptions”.
Run along similar lines to classic SMS subscription scams, other popular Zynga titles such as MafiaWars, VampireWars, and Fishworld are also believed to have run promotions with unforeseen terms and conditions in their fine print.
KCR said many of these offers “make it very difficult - or impossible - for users to get their money refunded” and it has launched a class action against Zynga and Facebook and MySpace, claiming they are liable for the actions of their advertisers, according to documents published on Gawker.
The action comes just as the Zynga brand was making its big break into the mainstream. The company recently secured $US15 million in new funding, and also was named Hot Brand by US magazine Advertising Age last month.
Neither Facebook nor Zynga replied to smh.com.au inquiries about the action, but Zynga founder Mark Pincus recently wrote on his blog: “We recognise it is our responsibility to ensure that offers which generate a bad user experience are not shown with any of our games. therefore, we are removing all CPA offers across Zynga games until we can control their inclusion and presentation ourselves.
"My mission is to build Zynga into a sustainable consumer service with enduring value to our users. we will continue to do whatever it takes to earn our users trust and respect for the long-term.”
Facebook has also recently moved to boost standards among third-party applications. The company abolished its “Verified apps” scheme today and plans to review all applications on an ongoing basis.
“The Verification standards are now required of all applications on Platform and we're providing new principles, simplified policies and supporting examples to help developers understand what it takes to meet these standards,” the company wrote on its website.
Farmville farmers raise $700,000 for Haiti
As someone who helps nonprofits create online funding campaigns, this is a Moses-parting-the-seas kind of success which just a year ago would have been almost impossible to imagine. It will be interesting to see where Zynga goes from here. There is no doubt a new philanthropic wellspring has been located!
Sunday, November 29, 2009
There's plenty of joy in Farmville
I have won ribbons for being a Green Thumb, a Tree Hugger, a Crop Whisperer and Cream of the Crop.
I've harvested perfect bunches of daffodils and tulips and given them away to my friends from my magic Garden Shed.
Even as I type, I have rows of grapes sparkling with Super Grow fertilizer sprinkled by kind Farmville Neighbors. The vineyard will probably be ready for harvest tonight, earning me more coins to buy barns and birdbaths.
Life is good on my Farmville farm.
Yes, it's a game, a computer game, a Facebook application.
I don't usually play games, particularly computer and video games. I think they're a colossal waste of time. Poker I like because money's involved. And board games teach kids how to win, lose, count and spell. Those games have a purpose.
Farmville doesn't seem to have one. I love it anyway.
I talk to my Farmville Friends as happily about events in our make-believe world as we garden friends talk about our real-life blossoms and nematodes.
(There are no nematodes in Farmville, by the way.)
"I'd really like to grow blueberries, but they get ripe too fast. They'll dry up before I can get back to harvest them."
"Love your new mailbox!"
"Wow! You got a pink cow! Lucky you!"
When my husband overhears these conversations, he eavesdrops with interest until he catches on.
"You're talking about a game," he says with disdain.
And football and golf are ... what?
I'm not sure how long my infatuation with clicking to plant, clicking to harvest, and decorating my farm with violet fences and elephant topiaries will last. I suspect the end will coincide with the resumption of Daylight Savings Time on March 14.
I haven't been able to putter in my own garden after work since we "fell back" to regular time Nov. 1. It's dark when I get home. If I want garden time on a weekday, I'll have to get up extra early. ... Hmmm. Not.
So I'm planting daffodils and soybeans and looking forward to reaching Level 25, when sunflowers become an option.