The Donkey is ready to harvest in 1 day and yields 100 coins when you "brush hair".

FarmVille Updates | FarmVille Live in your Farm | FarmVille Cheats & Tips: Ultimate Farming Guide | Online Games | FarmVille | Zynga | Play Online Games | Play FarmVille on Facebook
FarmVille Mystery Box Blue and Pink
The Prizes are said to contain un-released items that are not available for purchase in the FarmVille Market.
We do not have a complete confirmed list as of now, so the Mystery Box gamble is yours!
Here are SOME of the Prizes that are confirmed for the Royal Blue & Pink Ribbon Mystery Box:
FarmVille They of Mystery Ribbon
The They of Mystery Ribbon will require you to purchase and open Mystery Boxes to earn these Ribbons.
FarmVille Foremost Fruit Farmer
The Foremost Fruit Farmer Ribbon works like the Vegetable Virtuoso Ribbon except with fruit. Each fruit Crop that you harvest will earn points towards the Foremost Fruit Farmer Ribbon.
The requirements for these two new Ribbons are below.
Requirements for They of Mystery Ribbons:
Yellow, open 2 mystery boxes, 50 xp, 500 coins
White, open 6 mystery boxes, 100 xp, 2500 coins
Red, open 15 mystery boxes, 250 xp, 5000 coins
Blue, open 30 mystery boxes, 500 xp, 10000 coins
Requirements for Foremost Fruit Farmer Ribbons:
Yellow, harvest 15 fruit crops, 50 xp, 500 coins
White, harvest 500 fruit crops, 100 xp, 2500 coins
Red, harvest 2500 fruit crops, 250 xp, 5000 coins
Blue, harvest 10000 fruit crops, 500 xp, 10000 coins
The concept of this Ribbon is that you will earn Ribbons whenever you use Tractors to plow land.
The first Ribbon will require you to plow 200 plots with your tractor to earn the Yellow Ribbon.
Here are the Earnings and Requirements for the Lord of the Plow Ribbon:
The second new Ribbon is the Vegetable Virtuoso Ribbon.
The Vegetable Virtuoso Ribbon will require you to harvest Vegetable crops to earn ribbons.
Here are the Earnings for the Vegetable Virtuoso Ribbon:
As of today, the game has 72.9 million monthly active users, according to AppData, making it by far the most popular game on Facebook. The closest has less than half the number of monthly actives — Café World, at 32.2 million. Put another way, FarmVille is played by more than 20 percent of Facebook’s 350 million users every single month. In the “long tail” of social games on Facebook, it is the “fat head.”
Perhaps even more surprising is the fact that the game also has grown to have the most daily active users of any app — by far. As of today, it has 27.5 million daily active users. Café World comes in a very distant second with 9.62 million DAU. This means FarmVille has a “sticky factor” (DAU/MAU) of 38 percent, which is one of the highest out of any large application that we know of.
While FarmVille was not the first farming game t0 get big on Facebook, Zynga has effectively used various promotional methods, from cross-promotion on its toolbar to ad buys, to make it big. There are still questions about why FarmVille, and not the many other virtual simulation games on Facebook, has gotten so huge.
And, although social gaming insiders usually consider other genres, like role-playing mafia games, to be more lucrative, we can assume that FarmVille is bringing in serious cash with DAU counts this high. Like most other successful social games, this one has been making its money from virtual goods, specifically things like plant seeds and utilitarian items like pink tractors.
Perhaps people really do just like the farming concept more than they like tending virtual restaurants, pets or fish? Or, perhaps next year, we’ll see games in those genres come to match and even surpass FarmVille? “My father-in-law — a farmer — told me five years ago that I should make a farm game,” as Zynga vice president Bill Mooney related at VentureBeat’s DiscoveryBeat event last week. Mooney, a veteran game producer, says he laughed off the idea at the time. But now he’s the general manager of FarmVille, and one of the key people responsible for its success. Maybe, as his father-in-law suggested, social gamers do have some sort of special connection to civilization’s roots.
You may have clicked an expired link or mistyped the address. Some web addresses are case sensitive.
Facebook has released some startling figures today, which underlines just how big the site has become.
Speaking to journalists at the UK headquarters, with TechRadar in attendance, Facebook revealed just how many people log on each day and the stats are pretty mind-blowing. The company also noted that one of its apps, 'Farmville', is more popular than its major rival in the social-networking world – Twitter.
Here come the numbers: worldwide Facebook is clocking up 200 billion page views a month, with 350 million users globally logging into the site.
When it comes to the site's online chat function, 1.6 billion messages are sent every single day and 1.4 million photos are uploaded a second.
Facebook is also now hitting 23 million unique users a month in the UK, with each of those people logging on spending around 25 minutes on the website a day.
With so many users, Facebook is keen to push itself beyond that of a place that you come to see what your friends are up to.
Part of the movement
In a video, founder Mark Zuckerberg called Facebook "a movement not a website" and noted that now is "a magical time for the company, as we are way closer to the beginning than the end."
This was re-iterated by Facebook's Head of Strategy and Planning, Trevor Johnson, who told TechRadar: "The Facebook experience for every individual is different. We have changed the site a lot, and we hope users keep up with these things.
"The site's now made up of many elements – apps, homepage, games, groups."
To prove the popularity of these extra-curricular sections of Facebook, Johnson explained: "Applications make up a huge part of Facebook. There are over 90,000 applications on Facebook.
"69 million active users are using FarmVille alone, that's more users than Twitter."
Interestingly, Facebook noted that its demographic is getting older, with the 35+ category growing the fastest and 53 per cent of all those who log on in a month come back on a daily basis.
"Facebook is not just about adding photos and gaining friends, it's integrated in lives," notes Johnson.
Twitter may well be the website of the moment, but one glance at these figures show that it's still got a long way to go if it wants to truly dominate in this social-networked world.
The reputation of Farmville, one of the most popular applications on Facebook, has fallen into a ditch following the launch of a class action by some of its users over an alleged billing scam.
The addictive farming application has amassed 60 million players worldwide and is just one of several popular social networking games created by US developer Zynga for Facebook and MySpace users.
Its legion of fans log in daily to harvest their crops, tend to livestock, visit neighbours' farms and even have their own community websites devoted to discussing agricultural endeavours and showcasing feats of virtual landscaping.
However, some of these loyal fans are now complaining of unauthorised payments taken from their credit cards after participating in promotions linked to game which serve to generate in-game currency or other rewards.
According to a statement issued by Kershaw, Cutter & Ratinoff, the legal firm that filed class action, users “may have been charged without their consent for 'special offers' that result in unauthorised bank, credit, or phone charges, sometimes through the use of phone text messages and auto-recurring SMS subscriptions”.
Run along similar lines to classic SMS subscription scams, other popular Zynga titles such as MafiaWars, VampireWars, and Fishworld are also believed to have run promotions with unforeseen terms and conditions in their fine print.
KCR said many of these offers “make it very difficult - or impossible - for users to get their money refunded” and it has launched a class action against Zynga and Facebook and MySpace, claiming they are liable for the actions of their advertisers, according to documents published on Gawker.
The action comes just as the Zynga brand was making its big break into the mainstream. The company recently secured $US15 million in new funding, and also was named Hot Brand by US magazine Advertising Age last month.
Neither Facebook nor Zynga replied to smh.com.au inquiries about the action, but Zynga founder Mark Pincus recently wrote on his blog: “We recognise it is our responsibility to ensure that offers which generate a bad user experience are not shown with any of our games. therefore, we are removing all CPA offers across Zynga games until we can control their inclusion and presentation ourselves.
"My mission is to build Zynga into a sustainable consumer service with enduring value to our users. we will continue to do whatever it takes to earn our users trust and respect for the long-term.”
Facebook has also recently moved to boost standards among third-party applications. The company abolished its “Verified apps” scheme today and plans to review all applications on an ongoing basis.
“The Verification standards are now required of all applications on Platform and we're providing new principles, simplified policies and supporting examples to help developers understand what it takes to meet these standards,” the company wrote on its website.
I have won ribbons for being a Green Thumb, a Tree Hugger, a Crop Whisperer and Cream of the Crop.
I've harvested perfect bunches of daffodils and tulips and given them away to my friends from my magic Garden Shed.
Even as I type, I have rows of grapes sparkling with Super Grow fertilizer sprinkled by kind Farmville Neighbors. The vineyard will probably be ready for harvest tonight, earning me more coins to buy barns and birdbaths.
Life is good on my Farmville farm.
Yes, it's a game, a computer game, a Facebook application.
I don't usually play games, particularly computer and video games. I think they're a colossal waste of time. Poker I like because money's involved. And board games teach kids how to win, lose, count and spell. Those games have a purpose.
Farmville doesn't seem to have one. I love it anyway.
I talk to my Farmville Friends as happily about events in our make-believe world as we garden friends talk about our real-life blossoms and nematodes.
(There are no nematodes in Farmville, by the way.)
"I'd really like to grow blueberries, but they get ripe too fast. They'll dry up before I can get back to harvest them."
"Love your new mailbox!"
"Wow! You got a pink cow! Lucky you!"
When my husband overhears these conversations, he eavesdrops with interest until he catches on.
"You're talking about a game," he says with disdain.
And football and golf are ... what?
I'm not sure how long my infatuation with clicking to plant, clicking to harvest, and decorating my farm with violet fences and elephant topiaries will last. I suspect the end will coincide with the resumption of Daylight Savings Time on March 14.
I haven't been able to putter in my own garden after work since we "fell back" to regular time Nov. 1. It's dark when I get home. If I want garden time on a weekday, I'll have to get up extra early. ... Hmmm. Not.
So I'm planting daffodils and soybeans and looking forward to reaching Level 25, when sunflowers become an option.